Disco Elysium Developers Unveil New Spy RPG, Different from Disco 2

ZA/UM Studio, known for producing the acclaimed role-playing game (RPG) Disco Elysium, has announced its next project: a spy-themed RPG tentatively titled Project [C4]. This marks a significant departure as many fans were anticipating a sequel, Disco Elysium 2. Instead, Project [C4] seeks to explore new narrative avenues, though details remain scarce.
In this new game, players will assume the role of an Operant who works for a morally questionable global power. The narrative suggests a setting where mental landscapes are battlegrounds for political intrigue and espionage. ZA/UM’s press release describes this realm as being "more vulnerable and more powerful than the physical world." It emphasizes that this unique environment can be easily manipulated through methods including the use of psychoactive substances. Players are encouraged to find ways to navigate this harsh reality, suggesting a game experience that challenges conventional RPG mechanics.
A teaser trailer has recently been released, showcasing some captivating artwork and establishing an intriguing atmosphere, even if the content lacked detailed information about the game mechanics or story elements. The first official glimpse of Project [C4] was initially shared during a 10-minute presentation by writers Jim Ashilevi and Siim Sinamäe, both of whom contributed to Disco Elysium. They revealed that the studio has been developing this project for approximately three years. One distinguishing feature of Project [C4] is its unique approach to failure in gameplay; rather than making mistakes a frustrating aspect players want to avoid, the game aims to make such failures enjoyable and integral to the experience.
The writers have cited notable influences for Project [C4], including the works of acclaimed author John le Carré, particularly his novel Tinker Tailor Soldier Spy, which hints at a rich narrative woven with themes of deception and intrigue. However, concrete details about the gameplay or overarching storyline were not disclosed during the presentation.
In a backdrop of significant changes, ZA/UM Studio has seen a turbulent few years marked by staffing shifts and changes in leadership. Following the success of Disco Elysium, the studio faced a period of internal conflict that led to layoffs and the exit of key figures, including Robert Kurvitz, who was central to the original game’s development. The studio’s current composition is reportedly much different from what it was five years ago. Allegations of misconduct, including theft and fraud among its founders and current management, have led to the emergence of multiple new indie teams. These teams have unofficially claimed the title of creating the "true successor" to Disco Elysium.
During the presentation, both writers reflected on the challenges faced by the studio, suggesting that learning from failure is woven into their creative process. Ashilevi remarked on the idea of "failing forward" and how it is an essential part of their artistic journey. Sinamäe introduced a thought-provoking idea related to the storytelling in Project [C4], stating that "betrayal is only possible in the presence of love," indicating that the game may explore deeper emotional narratives within its spycraft.
More detailed information about Project [C4] is expected to be shared soon, particularly during the Game Developers Conference (GDC) later this week. Fans and followers of ZA/UM Studio will be eager to see how this new venture unfolds and how it connects to the studio’s ambitious history with its previous works.