Xbox co-creator claims VR lacks a definitive standout application.

Seamus Blackley, one of the key figures behind the original Xbox console, has shared some thoughts on virtual reality (VR) and augmented reality (AR) gaming. He believes that the main reason why these technologies haven’t become widely popular is that there isn’t a standout game or experience, often referred to as a “killer app,” that truly showcases what these technologies can do.
In a recent episode of the VideoGamer Podcast, Blackley expressed his views about the current state of VR and AR. He pointed out that despite the excitement surrounding these technologies, they haven’t really gained traction in the gaming community. He stated, “If you’re a big fan, I’m sorry, but it’s just the fact. There is no killer app, and nobody can say what that might be.”
Blackley explained that when players get to experience their dream environments in VR, the novelty can wear off quickly. Users often find the headsets uncomfortable, heavy, and sometimes disappointing. He noted that while the idea of exploring a virtual space seems appealing, the reality often falls short of expectations.
He also highlighted an important issue he sees with VR gaming, particularly in storytelling. Blackley mentioned that VR offers players too much freedom, which can actually detract from the experience. In narrative-based games, players usually want guidance from a storyteller to keep them engaged, rather than having total freedom to explore at will. This dynamic complicates the development process, as game creators need to find a balance between providing freedom and maintaining a coherent narrative.
He elaborated on this by saying that if developers loosen the structure too much, players might end up feeling lost. While it sounds great to look all around in a virtual environment, players generally seek an engaging story driven by someone who knows how to entertain them.
Blackley acknowledged that there have been some impressive VR games that demonstrate the technology’s potential. Titles like Horizon Call of the Mountain and Valve’s Half-Life Alyx have received positive reviews but they still cater to a small audience. Both games have been praised for their capabilities and innovative gameplay.
He also mentioned that Beat Saber has emerged as one of the standout games in the VR space, often considered a “killer app” by many in the community. However, despite some notable titles, companies like Sony are falling short in supporting their VR platforms, such as the PS VR2. Recent announcements from Sony failed to feature VR content, raising doubts about the level of commitment they are showing toward VR gaming.
In summary, while there are some promising VR games that showcase the technology and provide great experiences, the lack of a singular, highly popular game keeps VR from taking off in the mainstream gaming world. Blackley believes that until developers can find that breakthrough title that resonates with a larger audience, VR and AR might continue to struggle to find their place in gaming.